Monday, August 21, 2006

Game industry

Here is a good example of automatic, blind application of gender-feminist perspective in every spheres of life. You can put almost any industries, issues, areas or whatever conceivable in XXX in “XX failing women”, and articles with such scary headings (or supposed to at least) will almost assured of top page coverage and accompanying screaming calls by gender feminists and feminist-males for “urgent attention” or “increased public support”, or “eliminate gender stereotyping” or “gender balance” or “gender quota” or worse, “more women in top position”.

Exactly how women not immersing themselves in electronic games as much as male counterparts do are causing them or society at large big problem is not discussed at all, and neither the fact that many boys do suffer from low school grades or some form of social dysfunctionalities and other myriad of problems for the exact same behavior now being glorified by the respectable BBC is discussed. Instead, gender-feminists and feminists-wannabees are ironically taking “everything men do is good, therefore women should copy it”-mentality. Boys who play games 6 hours a day are usually derided as geeks, but girls who do the same are heralded as some kind of heroines, courageous people who are fighting the stereotypes that put females down.

Here a male-feminist, who may have thought that playing along with gender-feminists agenda will spare him from feminists’ purge to drive men out from all important public spheres, says that “(girls) don't want 'pink games”, but just a few sentences later but he too fell into gender-stereotyping (a crime that would be put on a same level as crime against humanity when women take charge of the world) by chivarlously stating for all womenkind that “(women) want relationships, they want to be able to chat.". Maybe to compensate for that mishap, he concluded that “Four of our 11 studios around the world are run by women” -probably the most important data for power and statistics (or genderbalance)-obsessed feminists.

In a related article published over a year ago, all the critical ingredients of feminists’ women-as-perpetual-victims article were displayed. In the article, women complains about “constant harassment, sexual stereotyping and abusive behaviour of male players”, so they called for “creating a safe gaming environment - while "kicking boy booty". Their efforts are heralded as “a haven for female gamers who want to break down misconceptions about female gamers.”

This mainstream media-sponsored feminist campaign in the gaming world, a “white paper” about women and games, and etc., would mean that there will be fewer and fewer areas where boys will be free from the consequences of feminists’ put-women-first / anti-male campaigns. The schools were completely run over by such feminist zealots which now resulted in boys’ problems at schools, and now games.

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